Hi again... sorry for being so sporadic with my posting. I have ideas, but the motivation seems to just disappear when it comes time to elaborate on them. I haven't been in a "rambling" mood for a while... or a "drawing" mood. Or really anything productive. But I'm semi-inspired today to talk about LISA: The Painful (really, when am I not?)
Lisa is one of my all time favorite characters, even before the definitive edition dropped the nuclear bomb that was the hidden ending, turning the fandom's perspective of her on its head. To be honest even now I really dislike how the fandom treats her, but it's scarily accurate to how characters treat her in the game: she's not there to tell them what she wants, and even if she was it's doubtful that 1. they'd listen or 2. she'd be honest. So they just make a bunch of assumptions and try to justify it to themselves. Which is what I'll be doing too but just stick with me here okay.
She's a very complex character, which unfortunately fandom kind of struggles with, especially when a male character (Buzzo in this case) is involved. Most common thing I used to see were total black and white characterizations, with Buzzo being a merciful kindhearted savior and Lisa being a huge raging bitch that loved killing and hurting him. Their relationship was incredibly unhealthy, I'm not denying that. But she did love him... being subjected to constant physical & sexual abuse no doubt warped her idea of what romantic love was like - not a justification for her behavior, but an explanation. Buzzo's intentions started out pure, I bet, with him genuinely caring for Lisa... but he couldn't save her. After her death, Buzzo takes his guilt out on others, while Brad takes it out on himself.
Brad's story is what hurts the most. Because like Lisa, you can't save him either. It's not until Joyful where you can break the cycle (topic for another day maybe) - but here you're forced to watch his decline in real time. Watch him kill himself over something he had no control over. He sees Buddy as a second Lisa, and raises her like if he does it perfectly, he'll have another chance to save his sister. But he never focuses on what she wants as an individual, and it ends up costing him everything.
Through the game, from Brad's perspective, you see fleeting glimpses of Lisa. She's either in areas that are impossible for you to get to, or asking Brad why he left her to die. If that's the only thing you have to go off of, then yeah I can see why you might think Lisa was kinda... I don't know. Not a great person? Which is crazy to say about a young CSA victim who killed herself but you know what I mean. So I can't fully blame the fandom there.
But then the definitive edition came out along with a new hidden ending, which changed everything.
I won't go into a lot of detail but you can read about it here. TL;DR Brad has a nightmare and in it has to fight against a manifestation of his abusive father. The fight is the hardest in the game, bar none, and the wiki isn't lying when it says it could potentially take hours to beat. If you manage it though, you're rewarded with a cutscene of the last time Lisa and Brad talked. The first and only time in the game we get to see what Lisa was like firsthand. It's hard to tell who's who at first since only text is shown, but it becomes clear eventually.
And it's so heartbreaking... because she's nothing at all like what you've been thinking. Brad is telling her about how much he hates living at home, how he's thinking of running away, and Lisa doesn't protest ("Don't worry. I won't get in your way.") She wants to leave as much as he does, but I think at that point she's made up her mind. She just gives him a pressed flower and tells him to keep it safe. It's dead and fragile, but it's meant as a constant reminder that no matter what she'll always be with him (compare this to how their father taunts Brad later saying "I'm in your veins.") Through the whole conversation she's so gentle. Trying to make Brad feel better, sharing her favorite memory of them together just to make him laugh. She says she's worried about him, over the way he pours his frustrations out to her. And when Brad asks if she'll be okay after he leaves... she lies for his sake.
At the end of the day she's not a manipulative bitch or whatever fandom likes to twist her into. She's just a young girl who never got the chance to live, and who's memory is either used to fuel self-flagellation rituals or warped into an excuse to hurt others, seeking pointless retribution.
You can't save her. You can't even save yourself. The game is called Painful for a reason.
To cap off this entry I'll leave you with a really sweet piece of fanart made by basofy on Tumblr featuring a quote from the game's creator. It means a lot to me.
